During my time at Hermit Crab Game Studio and Monster Crossing Studio, I did a lot of quick and small prototypes, used to test new ideas and to have small snippets of gameplay that can be shown to potential business partners.
It might appear strange to talk about this and not show a single screenshot, but I think prototypes are some of the places where many huge improvements in workflow and pipeline come from, even more than actual game concepts sometimes. So, here's a list of some nice things I did in the last few years while prototyping:
- Used Google Apps scripts to automate some Forms/Spreadsheets that could automatically generate new pretty pages on a Presentation.
- Coded various gameplay ideas in Lua on the Roblox Studio.
- Coded some small projects in Verse using the Unreal Engine for Fortnite.
- Used Figma to create animatics that were then used by our artist to make incredible Roblox cutscenes.
- At Monster Crossing, I did a whole browser-based level editor/tester for a potential puzzle game we were working. Unfortunately I've lost the code for that tool (even though I've been using git for 15+ years), and it makes me really sad 🥲.
- Coded various gameplay ideas in Lua on the Roblox Studio.
- Coded some small projects in Verse using the Unreal Engine for Fortnite.
- Used Figma to create animatics that were then used by our artist to make incredible Roblox cutscenes.
- At Monster Crossing, I did a whole browser-based level editor/tester for a potential puzzle game we were working. Unfortunately I've lost the code for that tool (even though I've been using git for 15+ years), and it makes me really sad 🥲.